EDUCATION

University of Bolton
Games Design BSc (Hons)

 

ABOUT ME

Game Designer, Programmer & 3D Environment Artist who graduated from the University of Bolton in 2019 with an academic record that shows a diverse skillset and demonstrates an understanding of the principles of games design, programming and art. Skills include 3D Modelling, Texturing, Level Design and Programming in C#. Integrates well into teams and is able to perform tasks that individuals who are wholly dedicated to a single discipline may have trouble with. Active participant in game jams both online and across the UK, with two winning titles and a nomination to participate in the Brains Eden 10th Anniversary Game Jam from the University of Bolton. Currently credited in two published game titles, as a project lead and QA tester, respectively.

Focuses on Level Design & 3D Environment Art, with an interest in the fundamentals of what makes a video game fun, engaging and visually interesting. Enjoys working on experiences that facilitate the seamless integration of engaging gameplay and an intriguing narrative, attributed to past experience with creative writing and level editing software. Often takes a coordinator position during game jams and team projects, owed to experience in team building and project management.

 
 

 

GAME JAM ACCOLADES

Special Effect - Charity Game Jam
Best Team Game: Winner, 2017

Heroes Villains Gamers - Sponsored Game Jam
Winner, 2017

University of Bolton - d3t Game Jam
Honorable Mention, 2016

University of Bolton - Winter Game Jam
Honorable Mention, 2018

Brains Eden - 10th Anniversary Game Jam
Contender, 2018

SOFTWARE PROFICIENCIES

Unreal Engine - Blueprint / C++

Unity 3D - Rapid Prototyping / C#

Autodesk Maya - Hard Surface Modelling

Substance Painter - Texturing

Substance Designer - Materials

Adobe Photoshop - UI / UX

Bugzilla - Issue Tracking

Git - Version Control