CLOCKWORK:
SHADOW OF BRAMALL
AN EXERCISE IN LEVEL DESIGN,
SCENE ASSEMBLY & LIGHTING
Clockwork: Shadow of Bramall is an atmospheric horror game developed by a small team, set in a faithful recreation of Bramall Hall, a tudor manor in the UK. It features an intelligent AI antagonist with noise and sight detection and is inspired by classic titles such as Amensia: The Dark Descent and Resident Evil / Biohazard. The team toured the manor itself during a research trip and took photographs of every room in order to digitally recreate the interior of the manor as accurately as possible.
I functioned as the project manager, and my contributions consisted of level design, scene assembly, asset placement, and lighting. The team included several 3D artists and a gameplay programmer to develop the final build. Below is a slideshow featuring in-game screenshots and detail lighting captures of the finished, fully-playable game level built in Unreal Engine 4.





























