PROJECTS

MORIA: LOW-POLY MODULAR DUNGEON

FULLY MODULAR GAME-READY
ENVIRONMENT & PLAYABLE LEVEL

CLOCKWORK:
SHADOW OF BRAMALL

AN EXERCISE IN LEVEL DESIGN,
SCENE ASSEMBLY & LIGHTING

HIGHRISE:
NEW YORK 2089

MODULAR GAME-READY UE4 LEVEL
DESIGNED FOR A NARRATIVE ADVENTURE

STARFALL: LAST STAND

SOLO UNITY GAME DEVELOPED IN C#
USING RAPID ITERATION TECHNIQUES

 

Above is a list of my most recent projects. There are currently three environment pieces and one unity game available to view. Each project focuses on a different area oy my skillset. Moria focuses on my ability to design a functional level for an action RPG game. Clockwork demonstrates my ability to deconstruct and recreate a real-world environment as a playable horror level. Highrise highlights my artistic ability and proficiency with Maya, Substance and UE4. Starfall demonstrates my C# proficieny.