PROJECTS
CLOCKWORK:
SHADOW OF BRAMALL
AN EXERCISE IN LEVEL DESIGN,
SCENE ASSEMBLY & LIGHTING
HIGHRISE:
NEW YORK 2089
MODULAR GAME-READY UE4 LEVEL
DESIGNED FOR A NARRATIVE ADVENTURE
STARFALL: LAST STAND
SOLO UNITY GAME DEVELOPED IN C#
USING RAPID ITERATION TECHNIQUES
Above is a list of my most recent projects. There are currently three environment pieces and one unity game available to view. Each project focuses on a different area oy my skillset. Moria focuses on my ability to design a functional level for an action RPG game. Clockwork demonstrates my ability to deconstruct and recreate a real-world environment as a playable horror level. Highrise highlights my artistic ability and proficiency with Maya, Substance and UE4. Starfall demonstrates my C# proficieny.